Dissolving Realities
Street-level real-time photogrammetry documenting reality in the era of VR, AR, and XR.
Role: Creator / VFX artist / sound designer
Format: Real-time photogrammetry and volumetric video art
Techniques: 360 capture, videogrammetry, Unity, custom point-cloud shaders, and real-time rendering
Recognition: Vimeo Staff Pick and Prix I.A. du Jury étudiant at Courant3D
Press
80 Level interview: https://80.lv/articles/creating-immersive-experiences-from-point-data
New World Notes feature: https://nwn.blogs.com/nwn/2020/02/unity-demo-reality-rubenfro.html
Saigoneer feature: https://saigoneer.com/saigon-music-art/18709-videos-a-stranger-things-esque-vietnam-through-the-lens-of-a-vfx-artist
Fakewhale - https://log.fakewhale.xyz/rubenfro/
Dissolving Realities is an exploration of real-time photogrammetry as a medium to document reality in the VR, AR, and XR era.
Slices of street life, captured with 360 cameras in only a couple of seconds, are brought to life by a proprietary Unity shader created specifically to render point clouds in a cinematic and immersive way.
Everyday street life captured as volumetric data, then reanimated as unstable cinematic memory. Point clouds become more than a technical effect; they become a way to document places, gestures, and atmospheres at the edge between reality and simulation.