Dissolving Realities

Street-level real-time photogrammetry documenting reality in the era of VR, AR, and XR.

Role: Creator / VFX artist / sound designer
Format: Real-time photogrammetry and volumetric video art
Techniques: 360 capture, videogrammetry, Unity, custom point-cloud shaders, and real-time rendering
Recognition: Vimeo Staff Pick and Prix I.A. du Jury étudiant at Courant3D

Press

Dissolving Realities is an exploration of real-time photogrammetry as a medium to document reality in the VR, AR, and XR era.

Slices of street life, captured with 360 cameras in only a couple of seconds, are brought to life by a proprietary Unity shader created specifically to render point clouds in a cinematic and immersive way.

Everyday street life captured as volumetric data, then reanimated as unstable cinematic memory. Point clouds become more than a technical effect; they become a way to document places, gestures, and atmospheres at the edge between reality and simulation.

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